Gravity – You can set the gravity of your hair to affect how it flows. Length Variation – ( LeV) This sets the variation in length between individual strands of hair. In order to look more natural, longer hair will need more segments in order to bend and flow correctly. Length – Affects the length of the generated fibers. Max Fibers – This determines the density of the hair. Note that at this point we are not shaping or styling the hair, just producing the hair. It looks pretty awful, so click on the Modifiers tab to start making it look better. Click on Preview to add basic hair to your model. It can be used for both long and short hair.ġ: Mask off The part of your model where you want hair to appear (Ctrl + Click to add, Ctrl + Alt + Click to erase).Ģ: In the tools palette, click on the Fibermesh section. This can be used to generate realistic strand like hair on your models, or adapted to produce different effects such as tentacles, shaggy fur etc. In the Tool palette there is an option called FiberMesh. Get familiar with each and know which will be better suited for a particular purpose. Each method has its own advantages and disadvantages, and unique visual style. There are several ways to create hair and fur in ZBrush.
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